Author Topic: Is it possible to make a 2 player agi game?  (Read 30791 times)

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Joey

  • Guest
Re:Is it possible to make a 2 player agi game?
« Reply #45 on: November 01, 2002, 02:51:01 PM »
yes helicopter simulator is made by sierra, but is not an AGI game.

Offline Andrew_Baker

Re:Is it possible to make a 2 player agi game?
« Reply #46 on: November 02, 2002, 02:25:43 AM »
Good enough...  Is the AGI DEMO two-player???  And does it use the COM port?  I found out that my MS gamepad works as a joystick in AGI games, so would it be possible to A) use the joystick as a separate command interface for player #2 B) access or emulate the COM port over a network?
I hope you realize that one day I will devour the Earth.

Offline Nick Sonneveld

Re:Is it possible to make a 2 player agi game?
« Reply #47 on: November 02, 2002, 03:54:52 AM »
The demo was non-interactive.. it was basically pictures of how it *might* look in the actual game.

joystick support is intimately linked to how the ego moves.. like the cursor keys.

- Nick
Nick Sonneveld  |  AGI Dev  |  NAGI

Joey

  • Guest
Re:Is it possible to make a 2 player agi game?
« Reply #48 on: November 02, 2002, 05:05:02 PM »
yes the demo was like a movie. but would we be able to use a joystick for player 2?

(im not sure if thats what nick meant, that we cant.)

Offline SGreenslade

Re:Is it possible to make a 2 player agi game?
« Reply #49 on: November 03, 2002, 12:44:04 AM »
Yeah that's what he meant. Is it possible to make a mouse interface for the second player? That would keep both players' arms untangled.
Insert your favorite expletive here

Offline Nick Sonneveld

Re:Is it possible to make a 2 player agi game?
« Reply #50 on: November 03, 2002, 12:51:09 AM »
the joystick and the arrow keys will control the same one ego.  I *think* the joystick buttons can be mapped to a different controller but I can't remember.

Now the mouse interface..  if you use the default interface in NAGI, it will just move the ego wherever you click.  However, if you use Brian's mouse api.. then yes, you could control one with the mouse and the other with keys.

- Nick
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline SGreenslade

Re:Is it possible to make a 2 player agi game?
« Reply #51 on: November 03, 2002, 12:58:10 AM »
Brian?  ???
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Offline SGreenslade

Re:Is it possible to make a 2 player agi game?
« Reply #52 on: November 03, 2002, 01:00:16 AM »
Nevermind...I know now who you're talking about.
Insert your favorite expletive here

Offline Nick Sonneveld

Re:Is it possible to make a 2 player agi game?
« Reply #53 on: November 03, 2002, 01:59:49 AM »
sorry.. for the benefit of the audience.  there are three different ways that agi can access the mouse:

1) let the interpreter handle it for you.. this happens in most v2 games on other platforms and in NAGI.  click and the ego moves where you clicked.  Your game can't access the mouse though.

2) use Brian's hacked api that he added to the dos interpreter (NAGI supports this too if you tell it to).  you run a certain command and then check certain variables to find out the state of the mouse

3) use Sierra's actual commands to use the mouse.  The amiga agi interpreter actually supports proper mouse commands but only in the v3 interpreter.  You can check the state of the mouse via a special eval command and even box the mouse in a certain area.  Only supported on the amiga atm since the pc version never used a mouse (will add to NAGI one day)

- Nick
Nick Sonneveld  |  AGI Dev  |  NAGI

Joey

  • Guest
Re:Is it possible to make a 2 player agi game?
« Reply #54 on: November 03, 2002, 06:36:55 AM »
hey, what if we could have 2 joysticks!? we coulb probably set that up right? i think now that a dq2 demo is out, for today, im going to try to get a demo of pong out. kon tiki gave up on it i think or something and said anyone can take over it. i will. ill try to fix the bugs and stuff.

but 2 joysticks will kick ass!

Offline Zonkie

Re:Is it possible to make a 2 player agi game?
« Reply #55 on: November 03, 2002, 08:54:45 AM »
Hey, two joysticks would be awesome  :o. But would it actually be possible if they were on the USB port, because I don't think there are many people around with two gameports...

But again, then there would be a problem with typing commands, and it would be so different from the AGI games we know...  :-\

Now that we're talking about two keyboard players, mouse and two joysticks, let's make a five-player game  ::)  ;D...

Anyways, I guess the only Idea that would work out for adventure games is to have one main player who is on the keyboard and one minor character with some other control, as was already suggested earlier.

Joey

  • Guest
Re:Is it possible to make a 2 player agi game?
« Reply #56 on: November 03, 2002, 09:22:50 AM »
5 player game. lol. hey the 2 joystick thing, that would be for non typing games, like pong. hopefully i can get pong done today. it shuoldnt be that hard i think.

kon tiki, if your reading this, what is your full name so i can put in the about menu

(kon tikis name here) made pong v0.1. He was just testing, so he gave up on it. Now i finished it. So i would like a lot of credit to go to him for giving me the 2nd player code and other stuff.

id put something like that.

Kon-Tiki

  • Guest
Re:Is it possible to make a 2 player agi game?
« Reply #57 on: November 03, 2002, 10:32:27 AM »
Quote
Quote from: Joey
kon tiki, if your reading this, what is your full name so i can put in the about menu
Kon-Tiki == Raf Vermeulen
(Dagnabbit, the mystery's unveiled ;D )

-Kon-Tiki-

Joey

  • Guest
Re:Is it possible to make a 2 player agi game?
« Reply #58 on: November 03, 2002, 11:28:01 AM »
ok thanks. i may finish pong or air hockey.

Offline SGreenslade

Re:Is it possible to make a 2 player agi game?
« Reply #59 on: November 03, 2002, 12:15:15 PM »
oh great next thing you know we'll have sierra's agi party aka la mario party...
Insert your favorite expletive here


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