I don't have trouble thinking up a storyline, picturing backgrounds, creating characters or thinking up triggers that will advance the plot of the game. If it wasn't for the fact that you may get bored because of the total absence of interactivity, I'd make a agi movie.
No, what I need help on is tips on how to integrate items mostly to the game. Any tips on doing the same with non-essential, miscellaneous characters and triggers would be appreciated just as well. I think it was you, Andrew, that made a suggestion on cutting space with removing unecessary rooms. I think I can manage that, but I haven't been thinking much on how to do it yet. On the plus side, I won't be doing anything as remotely confusing as the rooms in URI Quest.