Author Topic: Using Soundbox  (Read 13062 times)

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Offline MusicallyInspired

Re: Using Soundbox
« Reply #15 on: July 11, 2012, 06:32:16 PM »
Ugh, sorry man. I completely forgot about this. RL and all. I'll take a look now.
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Offline MusicallyInspired

Re: Using Soundbox
« Reply #16 on: July 11, 2012, 06:39:54 PM »
I just tried your game and the different patch files work for me.  ???

I first tried it out of the box (with the patch.001 file included in the resource.001 file) and I heard trumpets and a sax (I think) playing. I then tried KQ1's PATCH file and I heard bird tweets. I then tried KQ6's and I heard piano and/or harp. Mind you, I did not include these into the game's resource.001 file, but left them in the root game directory.

Quick question, you weren't adding them into resource.001 and forgetting about a PATCH.001 in the game directory were you? This would override anything you put in the resource file, obviously.
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Offline gumby

Re: Using Soundbox
« Reply #17 on: July 11, 2012, 08:31:07 PM »
I tried multiple configs, even with creating a new game just to make sure.  I also tried deleting the patches from the resource.001 files to confirm that the patches were being used.  My system just must be misconfigured somehow, which is fine now that I know. 

Your report of the sounds was consistent with what I heard when I played the tracks in Soundbox, so that's good.

Thanks for testing it out.
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Offline Collector

Re: Using Soundbox
« Reply #18 on: July 12, 2012, 12:41:36 AM »
If a PAT file from KQ6 works in an SCI0 game, I guess that there was not much of a change in the format of PATCH/PAT from SCI0 to SCI1.
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Offline MusicallyInspired

Re: Using Soundbox
« Reply #19 on: July 12, 2012, 01:48:28 AM »
No, SCI1+ patches still don't work with SCI0. Tom has a bunch of raw captured MT-32 SYX files of pretty much all SCI games. These can be converted to SCI0's PATCH format with SYX2PAT.
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Offline Collector

Re: Using Soundbox
« Reply #20 on: July 12, 2012, 04:08:18 AM »
Ah, I guess that I didn't catch that they weren't directly imported.
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