Author Topic: view.000 defined  (Read 1904 times)

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Offline Corby

view.000 defined
« on: May 14, 2003, 03:17:41 AM »
Which logic number is the ego's view defined in? Half way through my game, I want my ego's view to permanently change. I'm too lazy to do this for every logic.



Offline Chris Cromer

Re:view.000 defined
« Reply #1 on: May 14, 2003, 04:14:58 AM »
Just do this one time in the logic where the ego view changes:

Code: [Select]
v16 = x;
Just change x to the view number.

This makes it so that the view number will permanently be x.

And just so Joel doesn't ask why I don't use defines:

Code: [Select]
ego_view_no = x;
That should work as well. :P
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline Corby

Re:view.000 defined
« Reply #2 on: May 14, 2003, 05:37:13 AM »
Thanks Chris  8)

Offline Zero

Re:view.000 defined
« Reply #3 on: May 14, 2003, 02:14:22 PM »
Ya ia also gota a question for one of thoes things what is the code for swim so the view will change where the postion of the water is.
Zero has just programmed a post please read.


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