Author Topic: Winter Break - 2012  (Read 18858 times)

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Offline Cloudee1

Winter Break - 2012
« on: December 14, 2012, 11:45:48 PM »
Ok guys, not sure how many people are around but it's been awhile since we have done one of these. So with school pretty much coming to a close and winter/ christmas break upon us, I figured we could try a winter break contest.

Requirements:
  • 1-5 playable rooms. - This is only a suggestion, not a requirement
  • You can steal rooms and sprites, they do not need to be original
  • I want to see a couple of snowflakes fall. More is better!- really this is only requirement.
  • Can be about christmas or new year, but doesn't have to be.

Deadline: January 13th, 2013
 
« Last Edit: December 22, 2012, 01:08:28 PM by Cloudee1 »


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Offline Doan Sephim

Re: Winter Break - 2012
« Reply #1 on: December 15, 2012, 11:28:45 AM »
Will do my best :)
Merry Christmas folks  ;D

Offline gumby

Re: Winter Break - 2012
« Reply #2 on: December 15, 2012, 02:49:49 PM »
I'll give it a shot.
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline gumby

Re: Winter Break - 2012
« Reply #3 on: December 16, 2012, 07:42:57 PM »
It's on.  I've got my first room sporting around 80 snowflakes.
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline Cloudee1

Re: Winter Break - 2012
« Reply #4 on: December 18, 2012, 08:08:29 PM »
I don't have 80 going, but my first rooms functionality is complete and snow is falling.
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Offline gumby

Re: Winter Break - 2012
« Reply #5 on: December 27, 2012, 08:12:16 PM »
I'm still working on my first room, though it's nearly done (and it might just be the only one).  I don't know how animators do it, I have spent a ridiculous amount of time on views and pics.
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline Cloudee1

Re: Winter Break - 2012
« Reply #6 on: January 09, 2013, 05:39:24 PM »
So far, the game that is coming out is absolutely nothing like I had planned on making when starting out. As in my usual style, when making a game for a competition it is absolutely not an adventure game, so I don't want anyone to get their hopes up to high. On the other hand though, just like with my other competition submissions, I am doing something in SCI that has never been done before so there is that to look forward to.

I had planned on making a series of mini-games all with a winter theme, but now it is just one mini-game that gets progressively harder as you go from room to room. So far, one room complete... two rooms the game is functional and beatable but the backgrounds have not been completed. Hopefully I'll find time in the next few days to get the backgrounds drawn and add in some music, so there will be at least three rooms. After that, maybe add a couple more screens, but we'll see.

Anyway, snow is falling and puzzles are puzzling... just need to finish it up.
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Offline gumby

Re: Winter Break - 2012
« Reply #7 on: January 09, 2013, 06:05:17 PM »
Looking forward to seeing what you put together. 

My submission is an adventure game, and it's all my own creation (didn't borrow any sprites or rooms from existing games).  I'm very happy to finally have created a fully working game, quite complete from beginning to end.  Only one room, but feature-packed.

I'll have my submission ready by the end of the weekend.
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline Doan Sephim

Re: Winter Break - 2012
« Reply #8 on: January 10, 2013, 09:43:09 AM »
Awesome to hear it Gumby! I can't wait to see what you and Cloudee have put together! The bad news for me is that I didn't get any work done on this competition...the good news is that I have been working on Betrayed Alliance more  :)

Good luck with the submissions!

Offline gumby

Re: Winter Break - 2012
« Reply #9 on: January 12, 2013, 09:56:32 PM »
My game (120 Degrees Below Zero) is now on the fangames page.  It features sciAudio sound, right-click 'looking', a health meter, and a ridiculous number of views (probably too many, the game is slightly laggy).  Check the included game.txt for additional installation & information.

Let me know what you guys think!
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline Collector

Re: Winter Break - 2012
« Reply #10 on: January 13, 2013, 12:01:12 AM »
Nice! I wonder if the snow view might share some of the blame for the lagging, since it has to be constantly cycling through cels over and over. And how many instances of it are running at any one time?
KQII Remake Pic

Offline gumby

Re: Winter Break - 2012
« Reply #11 on: January 13, 2013, 12:23:49 AM »
Its definitely the snow  :)

Its 20 different instances of a single view, randomly placed on the screen with randomly chosen initial starting cells.  Each snow view consists of 4 snowflakes falling.  As I recall the view has around 50 cells.
« Last Edit: January 13, 2013, 12:32:33 AM by gumby »
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline Collector

Re: Winter Break - 2012
« Reply #12 on: January 13, 2013, 12:28:34 PM »
With SCI games I normally set core to normal and cycles to 10000 to avoid the many timer bugs. If you set core to dynamic and cycles to max in the dosbox.conf, it will fix the lag.
KQII Remake Pic

Offline Cloudee1

Re: Winter Break - 2012
« Reply #13 on: January 15, 2013, 10:22:06 PM »
Well, a touch of the flu kept me from meeting the deadline. I still have one room to finish the background on, so my game still isn't done. Since I can't win anyway though, I decided that I should put a little time tonight into the trophy for first place... which of course goes to Gumby. Congratulations!!!

I tried to draw a snowflake, I'm not sure if I accomplished my goal, but nevertheless, the trophy has been awarded and can be seen in Gumby's signature as a badge of honor. Not only for winning the competition but for completing a game. That isn't always an easy thing to do.

By the way, is Santa wearing long johns or is that a black thong?  :o
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Offline gumby

Re: Winter Break - 2012
« Reply #14 on: January 15, 2013, 10:31:59 PM »
Collector, yes, using those settings in the dosbox.conf file certainly fixed the lag.  However, after playing I think I actually think I enjoy it more with the lag, seems more realistic - otherwise the snow falls too quickly & Santa moves a bit too fast, at least for me.  Thanks for the tip!

Cloudee - we'd all still like to see your game, you sounded like you were pretty close.  Oh, and that isn't a thong, it's supposed to be his belt :)  Of course, looking at it now, I think I failed to properly include his coat in the ego sprite, oh well.

That snowflake trophy looks pretty good to me, nice job!
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition


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