Author Topic: Sound Support in SCI Studio 4  (Read 3991 times)

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Offline OmerMor

Sound Support in SCI Studio 4
« on: September 30, 2003, 12:34:50 PM »
Brian,
I read that you're now getting into sound support.
That's great!
Can you please give us a little technical update? What have you done so far? what is left to do? will it support all the sound resources from all the platforms? what about editing them?
As you can see I'm very curious about this...  :)



Offline Shifty

Re:Sound Support in SCI Studio 4
« Reply #1 on: September 30, 2003, 09:24:14 PM »
yes that would be nice to hear an update. keep up the good work brian! ;D ;D

Offline Brian Provinciano

Re:Sound Support in SCI Studio 4
« Reply #2 on: October 01, 2003, 06:39:29 PM »
Like a huge number of programmers, I concentrated on system coding, graphics coding, and everything else but sound. Since I don't play any instruments, I had the false thoughts that it would be complicated like trying to play a guitar without lessons. However, when I actually started reading up on it all, I understood how incredibly simple it really was. I guess just like one wouldn't need to be an artist to write a graphics driver, the same is true for sound. One needs not to be a musician to code sound into something.

Anyway, I started with the basics and now understand a lot of the nick nacks about sounds to get them playing well and sounding their best, as well as how it is stored. The basics of midi-like sound for example, are just length, frequency and volume.

Anyway, it's all good.

However, one thing is how when AGI Studio was out, everyone was saying how much they wanted SCI Studio for EGA games. When that came out, everyone said they wanted SCI Studio for VGA to make their games. I need to wonder if people will be saying they want to wait for SCI Studio VGA32 for making their games when SCI Studio VGA is released... makes me wonder if maybe I should make some kind of thing where I won't make SCI Studio create SCI32 games until there are at least ten full SCIVGA games or something, heh.

Offline Chris Cromer

Re:Sound Support in SCI Studio 4
« Reply #3 on: October 01, 2003, 06:50:30 PM »
Quote
However, one thing is how when AGI Studio was out, everyone was saying how much they wanted SCI Studio for EGA games. When that came out, everyone said they wanted SCI Studio for VGA to make their games. I need to wonder if people will be saying they want to wait for SCI Studio VGA32 for making their games when SCI Studio VGA is released... makes me wonder if maybe I should make some kind of thing where I won't make SCI Studio create SCI32 games until there are at least ten full SCIVGA games or something, heh.
I only really need 256 colors, SCI32 would not be necessary for the stuff I am doing. 16 just isn't enough colors for the views I have, they look just way too horrible compared to the original graphics from the show.

I am not interested in resolution or sound or anything like that... the only problem is the lack of colors with the EGA SCI. Heck just a simple patch to give more colors would be enough for me to do my game.
« Last Edit: October 01, 2003, 06:52:09 PM by Chris Cromer »
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline Cloudee1

Re:Sound Support in SCI Studio 4
« Reply #4 on: October 02, 2003, 01:25:18 AM »
Hey Brian

How about something where a person has to have a game developed and released
 
   (meeting at least minimum requirements)
 number of levels,
 level of graphic quality (if you can't use 16 then...)

before you release the newer version to them.
Halloween Competition Brass Lantern Prop Competition Groundhog Day Competition

Offline OmerMor

Re:Sound Support in SCI Studio 4
« Reply #5 on: October 02, 2003, 04:59:01 AM »
Brian,
If you're dwelling into sound support, then I suggest you keep an eye open on the MT32 emulation project.
If you want to be able to preview MT32 midi resources well you might consider integrating that project, or using it in some way.
In a few days the author is going to release an optimized version that will also have more correct tuning.
The project can be found at http://www.artworxinn.com/alex/.

Omer.


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