I am reminded of of how a debug build of the interpreter was added to the restoration of the KQ6 debuger. Not sure of how intact the debug functions/commands in EQ2 is or how feasible it might be to restore these. Not sure how useful just teleport is without being able to set flags or even get inventory items.
I had forgotten about the interpreter's internal debugger. I just tested Kawa's SCI.EXE that I added to the KQ6 debug restoration and it seems to work fine in EQ2. With their permission I'd be happy to buddle that into what I've been working on here.
As for the second part of your comment I might be misunderstanding, but all the normal stuff is already in 98.scr. I had to add a second page of the help for the mouse commands, which might be causing confusion. Here is the first page of the debug help:

I spot checked a few commands (yes, setting flag 1 freezes the cursor), but haven't done an exhaustive text. I did notice that the 'get inventory item' formatting leaves a bit to be desired.

The cursor should change to the arrow while selecting invItems too. Maybe I should spend some more time cleaning things up?