Author Topic: [KQ5CD] Issue when compiling script  (Read 30195 times)

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Offline lskovlun

Re: [KQ5CD] Issue when compiling script
« Reply #15 on: December 03, 2024, 02:09:43 PM »
What about the script containing the Cage class? I'm thinking that the .SCO file could be broken, causing the compiler to generate bogus instances of the class.

Offline Collector

Re: [KQ5CD] Issue when compiling script
« Reply #16 on: December 03, 2024, 03:37:03 PM »
I may be missing something, but is there some reason that you are not simply starting from Eric's decompile? It is already tested for successful recompile and play tested to completion. I believe that, also, most of the system scripts have been replace with leaked scripts from Sierra, taking decompilation issues for those scripts out of the equation.
KQII Remake Pic

Offline L@Zar0

Re: [KQ5CD] Issue when compiling script
« Reply #17 on: December 03, 2024, 04:17:09 PM »
If you are asking to me, I didn't know there was an Eric decompile project also, like the one of sluicebox. If I had known, I had used both projects. In any case, for this scripts (witchRegion.sc/200.scr) the code is the same. So, unless we are speaking here of another compiler (not SCI Companion), I think that the behaviour will be the same.

If you are speaking of another compiler, then let me know. Maybe I could give it a try if I need to do so for some specific scripts.

I decompiled practically all the scripts and about 98%, after applying modifications of sluicebox or adapting some code (or even using the own assembler code), I had been able to compile succesfully. But as Charles was saying posts ago, maybe the bytecode is not correct for the interpreter. So, I try to use as few compiled scripts as possible.



Now I found another place that stops me (again) from advancing. It is the harpy isle. Well, I will open another post if I need some bit of help with dialogue boxes overlap. :P
« Last Edit: December 04, 2024, 10:39:19 AM by L@Zar0 »


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