Author Topic: WinAGI v3.0.0 BETA is now officially AVAILABLE!  (Read 4102 times)

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Offline Paladinlover

Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Reply #15 on: July 26, 2026, 08:11:30 AM »
I made a thread about this and I should have posted it here...

Any way I can run this on Linux Mint? Wine and Bottles isn't working, or maybe I need the settings.

Thanks for any help.

Online AGKorson

Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Reply #16 on: July 26, 2026, 09:08:01 PM »
I guess no news is good news. I recompiled Tonight the Shrieking Corpses Bleed and played through it fully. Nothing seems to have broken. I should do the Tex McPhilip games next.
Thx for the feedback. Did you find anything else that you can comment on- anything with any of the editors or tools?

Offline bokkers

Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Reply #17 on: July 28, 2026, 07:31:40 AM »
I'm late to the party (as usual), but wow! Installing it right now, high hopes that will help me speed up graphics creation for my current project. Will post feedback as soon as I have it up and running. Already a massive thanks for making new stuff for AGI developers in 2026! :)

EDIT/ADD:
Installed it, poured some .net framework into the pan, and it works like a charm. Opening my current project, it throws 48 warnings concerning my sloppy copy-paste-and-then-some scripting attitude, nice! Sound editor is so refreshing. About the pic editor: I am a sucker for dithering, always losing time by drawing tons of diagonals. How can I speed this up with WinAGI? Automated dithering maybe? Just copy and paste of certain dithered regions would also help me. Any quick advice maybe? Guess I'll hit the documentation now. :)

Great work mate! Very refreshing to give DOSbox a little rest, and have everything under one roof now.
« Last Edit: July 28, 2026, 07:56:49 AM by bokkers »

Online AGKorson

Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Reply #18 on: July 28, 2026, 11:45:39 AM »
I'm glad it's working for you. So far no major errors or issues? That's good to hear.

I've done some dithering myself from time to time, and you're right- it can be time-consuming. I will look into adding a dithering tool. I think it can be done relatively simply. It may take me a while to get it up and running though.

Offline bokkers

Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Reply #19 on: July 28, 2026, 04:49:22 PM »
No errors or issues at all. (Windows 10, 64bit version with the latest updates, on an HP laptop) After installation I got pointed to the .net framework version I needed, just had to click the download link, smooth and easy. Thanks for looking into the dithering thing! A dream tool would be to be able to flood-fill a colored surface with the second dithering color.

I understand the copy-and-paste feature for the pic editor now, and that is already a very good step forward. :) I love the dithering method as it pushes the look slightly into SCI territory.

Will do some scripting in the coming days and post feedback here. Cheers from the bakery!
« Last Edit: July 28, 2026, 04:54:12 PM by bokkers »

Offline vapidlapwing12

Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Reply #20 on: Today at 12:55:02 PM »
There were two things I spotted with the beta - first, when working on a picture, I found it very useful in the previous version to scroll through the command list and see the picture update as I scroll. In the new version the picture is only updated when I stop scrolling.
I think I see what you mean- when holding down an arrow key, in 2.3.7, the picture updates as each draw command is selected; in v3, it only updates when key is released. Is this what you mean?

I can look into that- I should be able to restore that behavior.


That's exactly the thing, thanks!

The second thing (and it's really minor) is that the increased font size and extra whitespace in the command list means you can't see as many entries

Not huge problems by any stretch, but I found the earlier version to be a little better in those respects at least.
I see what you mean. In v2.3.7 the font for forms and controls is MS Sans Serif and can't be changed. In v3, I have added the ability to change the font for forms and controls (which is the same font used for previewing logics, which can be changed on the Logics tab on the Settings dialog. The default is Consolas. I also restrict the available fonts to only mono-spaced fonts otherwise the preview text box won't work correctly. In addition to the Picture Editor draw commands list, other controls that use this font include the resource list, word editor, object editor, view editor list and several others.

The controls used in v3 also add some extra padding to the listbox items; not sure I can control that - it's a VS/C#/WinForms thing.

You could try choosing a different font/font size on the Settings dialog. Consolas at 10 pt or even 9 pt are a closer match to v2.3.7.

I could also see about using different fonts for the logic previews and forms/controls; then you could choose non-monospaced fonts for the forms and controls at a smaller size but still leave the preview logics as monospaced and at a different size as needed/desired. Let me know if you feel strongly about it and if so I'll see what I can do.
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I didn't realise there was a possibility to change the fonts - I'll give that a go. Thanks again!


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