Okay so here's an observation.
Windows Western:











?? etc.
DOS US:







??ܢ??₧
Ѫ??⌐

etc.
SCI: the same, until





?? and then finally a '?' where WinWestern would have '?'.
Now, the font editor labels each character as in Windows, so for example '?' is labelled "? (165)". Similarly, code, text, and message editors don't show the actual accented characters:
"We've got to do this\nfast! Shield your eyes!"#G"Wir m?ssen es schnell\nmachen! Sch?tze Deine Augen!"
This is of course rendered in-game as "Wir m?ssen es schnell machen! Sch?tze Deine Augen!". Similar trouble occurs for the various roman numerals in the same game, but those are a lost cause, being numbered lower than 32.
Therefore, I have a few suggestions.
- Have the decompiler use hexcodes for <32 characters: StrCat(@temp1 ($1E " - Latex Babes of Estros"))
- Have the font editor not label characters in Windows Western
- Or have the fonts in the template game adjusted to Windows Western order, or otherwise have such fonts available. I'm willing to provide.
That last option would allow, I think, the most intuitive writing of lines with accented characters such as the example from the German SQ4. And considering what the TTF importer does...