Author Topic: SCI Companion V3 - alpha build notes/bugs/feature requests  (Read 287344 times)

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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #360 on: September 29, 2015, 09:12:38 PM »
And then it was no longer XD

Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #361 on: September 30, 2015, 12:30:30 AM »
Fantastic!
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #362 on: October 01, 2015, 09:15:25 AM »
And just because I'm shit like that, I made a meddle-survey.

Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #363 on: October 02, 2015, 06:54:26 PM »
Fun stuff...
Check out my website: http://icefallgames.com
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Offline MusicallyInspired

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #364 on: October 02, 2015, 06:57:43 PM »
:D :D
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Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #365 on: October 02, 2015, 07:59:49 PM »
Fantastic!
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Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #366 on: October 03, 2015, 10:07:12 PM »
I've got it working well enough that I was able to replace spoken dialog in Eco Quest (including generating new lip sync data). Also looks like EcoQuest has the option of showing both text and speech. Something that should probably be ported into the SCI 1.1 template game.

Attached is a capture from DOSBox (not sure if it needs a special codec to open or not... DOSBox comes with a video codec you can install).

I didn't have time to be funny, but you can imagine the potential of modding old games by dubbing a new audio track :-)

« Last Edit: October 03, 2015, 11:57:09 PM by troflip »
Check out my website: http://icefallgames.com
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Offline MusicallyInspired

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #367 on: October 04, 2015, 12:38:19 AM »
Ooooooo....or adding SPEECH TO SPACE QUEST 5. :O :O
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #368 on: October 04, 2015, 04:19:08 AM »
I didn't have time to be funny, but you can imagine the potential of modding old games by dubbing a new audio track :-)
It's October, not you lie.

Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #369 on: October 04, 2015, 10:36:07 AM »
Modding games is the very thing that Brian was afraid of people doing.
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #370 on: October 04, 2015, 11:10:16 AM »
Modding games is the very thing that Brian was afraid of people doing.
Not only that, but Phil forgot to edit one line!

Edit:
« Last Edit: October 04, 2015, 12:54:57 PM by Kawa »

Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #371 on: October 04, 2015, 02:49:58 PM »
Modding games is the very thing that Brian was afraid of people doing.

Lol, why is that?
Check out my website: http://icefallgames.com
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Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #372 on: October 04, 2015, 04:48:16 PM »
I think it was mainly because he was afraid that people would do inappropriate or lewd mods and sully the Sierra brand. I think that it was why he never released his decompiler. It is just something that I remember that he had posted on the old MT board.
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #373 on: October 04, 2015, 05:59:10 PM »
I think it was mainly because he was afraid that people would do inappropriate or lewd mods and sully the Sierra brand.
I suppose you don't need a decompiler to do what troflip just pulled. Oops?

Offline MusicallyInspired

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #374 on: October 04, 2015, 06:12:39 PM »
That seems rather silly. Adventure fans are some of the most respectable gamers around (that's probably genreist, but it's still probably true). Meanwhile, shooter, RPG, strategy, etc gamers of all kinds get to mod their games up the yin yang, and as un-respectable as some of them are, they didn't do anything to "sully" those brands. In fact, those games became more popular. I admit the mod scene for shooters and other games is different from adventures, but still. The ability to play around is attractive.

Anyway, it doesn't matter now.
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