Author Topic: SCI Companion V3 - alpha build notes/bugs/feature requests  (Read 884653 times)

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Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #690 on: June 02, 2016, 07:36:23 PM »
More bugs:
- adding a new word to the vocab caused all entries in the view to be duped (guess no one is making SCI0 games anymore!)
- you couldn't modify the type of word of the first word in the vocab view
- dragging multiple resource patch files into the game explorer only added the first one

yikes!
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Offline MusicallyInspired

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #691 on: June 02, 2016, 08:40:26 PM »
I'd been planning to get back to KQ2SCI at some point just to have something SCI to work on. Kind of glad this stuff was spotted first! ;)
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Offline OmerMor

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #692 on: June 03, 2016, 01:40:43 AM »
More bugs (in my private build from trunk):
  • It's no longer possible to retain numbered filenames for decompiled scripts. The application is setting the file names to their script names regardless of what you do.
  • Using the Search & Replace dialog to replace a string throughout a whole script file, it will only replace that string in the region below the cursor/selection, and skip the region above.

Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #693 on: June 03, 2016, 03:09:45 AM »
More bugs (in my private build from trunk):
  • It's no longer possible to retain numbered filenames for decompiled scripts. The application is setting the file names to their script names regardless of what you do.

That's an intentional change. It will automatically set filenames now.
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #694 on: June 03, 2016, 04:45:43 AM »
Using the Search & Replace dialog to replace a string throughout a whole script file, it will only replace that string in the region below the cursor/selection, and skip the region above.
Ah yeah, that has fucked me over once or twice  :D

Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #695 on: June 03, 2016, 12:05:57 PM »
There is one very old version of LSL2 that uses the old script format as well.

Version 1.000.011. It does not accept patch files, either.
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #696 on: June 03, 2016, 02:13:57 PM »
...that explains my failure to disable the phone number screen.

What? I was bored, a'ight?

Offline Charles

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #697 on: June 03, 2016, 06:17:31 PM »
More bugs (in my private build from trunk):
  • It's no longer possible to retain numbered filenames for decompiled scripts. The application is setting the file names to their script names regardless of what you do.

That's an intentional change. It will automatically set filenames now.

There's a bug with setting filenames in the current release. Case is not ignored. In QFG1 EGA for instance, script 32 is called Rock and script 54 is called rock.  Needless to say, only the latter is saved when decompiling (or rather script 32 is created first, then script 54 overwrites it. Also in the same vein, sorting by script name in the explorer doesn't ignore case, so all Uppercase scripts come first, followed by lowercase ones.

[edited: I was mixing up case sensitive and insensitive. SCI companion is currently case sensitive for script names. ]
« Last Edit: June 03, 2016, 06:21:05 PM by Charles »

Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #698 on: June 03, 2016, 06:42:48 PM »
Those are good bugs, thanks.

Well, Windows filenames are case-insensitive, so the "set filenames" logic of the decompiler will need to ensure the filename is not already being used - if it is, change the name (it already supported this, but wasn't case insensitive like it needs to be).

« Last Edit: June 03, 2016, 11:33:52 PM by troflip »
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Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #699 on: June 03, 2016, 11:43:40 PM »
...that explains my failure to disable the phone number screen.

What? I was bored, a'ight?
You can can get passed it by entering 555-0724.
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Offline OmerMor

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #700 on: June 04, 2016, 01:33:33 AM »
...that explains my failure to disable the phone number screen.

What? I was bored, a'ight?
You can can get passed it by entering 555-0724.

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Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #701 on: June 04, 2016, 03:52:24 AM »
Yep.
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #702 on: June 04, 2016, 04:45:03 AM »
I don't believe you guys understand my boredom.

Offline OmerMor

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #703 on: June 04, 2016, 09:27:27 AM »
Have some kids. They'll make you miss being bored.  ;)

Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #704 on: June 04, 2016, 11:15:21 AM »
I should not ever have children.


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