Author Topic: Is it possible to make a 2 player agi game?  (Read 24403 times)

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Joey

  • Guest
Re:Is it possible to make a 2 player agi game?
« Reply #30 on: October 24, 2002, 01:58:39 PM »
ha ha. good one allen.

well i tried f8 and f10. those didnt work either. ill try again. thanks.

Offline Andrew_Baker

Re:Is it possible to make a 2 player agi game?
« Reply #31 on: October 24, 2002, 02:41:44 PM »
f10 should work.  That's what I use as my action button.  And SQ2 uses it, too.  Check to see if it hasn't already been assigned to something (?), and double-check your code!!!
I hope you realize that one day I will devour the Earth.

Offline Rich

Re:Is it possible to make a 2 player agi game?
« Reply #32 on: October 25, 2002, 12:38:47 PM »
Geez Rich...
Working on FQ really screwed (excuse the pun) up your head. Did you always have a dirty mind like that?

-Allyb-

The truth is, by the time we're 20, I believe we all have minds as dirty as that... even women. What sets me apart is that I feel free to express that mind. What's the difference, we're on the web... no one will know. Actually, my real life friends are all just as dirty and we all make such jokes. They all know that I make FQ and they love it!!! (guys and girls)

Offline SGreenslade

Re:Is it possible to make a 2 player agi game?
« Reply #33 on: October 25, 2002, 11:26:58 PM »
Here's another suggestion albeit less pratical and VERY time consuming. The interpreter dictates the number of egos. Just crack open that safe, rearrange the information, adding more if needed and then give it a try. This would have to be a job for a very talented and devoted programmer with quite a sum promgramming knowledge. Of course, I am neither of those. Any takers? It would make things more comfortable for the second player. The way you are going about assigning keys and delayed cycles, it would turn the whole experience in a game of finger twister.
Insert your favorite expletive here

Offline Andrew_Baker

Re:Is it possible to make a 2 player agi game?
« Reply #34 on: October 26, 2002, 05:13:30 AM »
While I admire your idea, part of the reason some of us use AGI is to use just AGI.  We're friends with it, often having grown up playing Sierra games.  Personally, I check my game against as many pure interpreters I can find.  I prefer NAGI, but I'll check it against the classic interpreter, just to make sure that it would work for someone who might have an old 286.  I mean, I have a Commodore 64, and I would love to score real games for it, instead of using a hacked C64 interpreter.  The hacks are beautiful (AGI-Mouse, template switching, etc.), but I'll never use them, because they aren't really AGI anymore.
I hope you realize that one day I will devour the Earth.

Joey

  • Guest
Re:Is it possible to make a 2 player agi game?
« Reply #35 on: October 26, 2002, 07:00:40 AM »
hey thats an excellent point andrew. maybe using someone elses interpreter means..... were not really using/playing agi. hmmm. oh well, i use sierra's anyway.

about air hockey, dont mean to copy you kon tiki. its basically the same huh. well, id love to see pong finished soon. thats gonna be fun. i think ill get a demo of dq2 out first, then ill work on air hockey. i think i'll have enough time today to work on it. i have no clue when a demo will be released. maybe today, maybe tommorow, maybe next week, maybe next month. it all depends on how much time i have to work on it.

Kon-Tiki

  • Guest
Re:Is it possible to make a 2 player agi game?
« Reply #36 on: October 26, 2002, 12:24:31 PM »
about air hockey, dont mean to copy you kon tiki. its basically the same huh. well, id love to see pong finished soon.
Don't worry, I retreated from Pong. it's public domain now. If someone wishes to finish it, feel free. If someone wants to copy it, no problem. I just won't work on it anymore, so if someone wants it finished, it'll be up to him/her.

-Kon-Tiki-

Offline SGreenslade

Re:Is it possible to make a 2 player agi game?
« Reply #37 on: October 27, 2002, 07:56:51 PM »
I like agi too, but you shouldn't have to go to a chiropractor after every time you played a two-player agi game...if there's one thing I dislike about certain games any programmer makes are those that have soddy controls.
Insert your favorite expletive here

Offline Andrew_Baker

Re:Is it possible to make a 2 player agi game?
« Reply #38 on: October 27, 2002, 10:18:21 PM »
I think it would still be interesting to work on a cooperative game.  Imagine that your main directional controls controlled the main character, and the supplementary controls could represent a less abled drone or something.
I hope you realize that one day I will devour the Earth.

Joey

  • Guest
Re:Is it possible to make a 2 player agi game?
« Reply #39 on: October 28, 2002, 02:56:02 PM »
hey you know i wanted t make pong too. maybe ill work on that since you have both players working. that would be cool. i may. thanks though kon tiki.

Offline Eero R

Reply!
« Reply #40 on: November 01, 2002, 04:39:19 AM »
1: First AGI game with two players was made by Sierra (Helicopter simulator), and over COM port, so it is possible to do 2-player game over internet too.
2: I tried to do 2-player game about a year ago, but I didn't finish it, because it is really hard to do so that characters can be in different rooms and both still visible (splitscreen is impossible, because when you do combinations of many rooms (you show two separated rooms in one screen), and one player goes into other room and second player does something, then the action is interrupted. When it is only one room in the game (like Helicopter simulator) then it is easy to do 2-player game.
3: Up arrow isn't 8 in the numpad, 8 only emulates it, you can switch the emulation off with Num Lock.
Persona grata ego sum...

Offline Nick Sonneveld

Re:Is it possible to make a 2 player agi game?
« Reply #41 on: November 01, 2002, 05:08:36 AM »
for two rooms.. just have two versions of each room.. one at the top and one at the bottom (maybe a special program to shift it?)  and use add.to.pic to add one on top of the other.

re helicopter sim.. I'm pretty sure that's NOT agi unfortunately.  for one thing, agi doesn't support 3d graphics but they do share the same copy protection encryption method.  (ie a .com file that decrypts an exe file and then runs it)

- Nick
Nick Sonneveld  |  AGI Dev  |  NAGI

Offline Oliver

Re:Is it possible to make a 2 player agi game?
« Reply #42 on: November 01, 2002, 07:56:38 AM »
It's possible and Eigen has got a template for two player AGI game ready and he's going to show it soon but he's got an internet problem and he can't come here (In some strange reason) :(
You got it!
The New website of Extime is ready!
http://www.hot.ee/extime
Also, there is a message-board at:
http://www.zone.ee/eostuff/forum/index.php

Offline Eero R

Re:Is it possible to make a 2 player agi game?
« Reply #43 on: November 01, 2002, 01:50:00 PM »
First, there are many Helicopter simulators, but that what I mean, is absolutely full AGI game, because it was in one of the AGI demo packs, it is openable with AGI Studio and it looks like AGI game. And also, that is not 3d game.
And for Oliver:
Kuule, sa oled ka Eestist, (seda poleks oodanud, mis?) meili mulle: eeroranik@hot.ee.
Persona grata ego sum...

Offline HWM

Re:Is it possible to make a 2 player agi game?
« Reply #44 on: November 01, 2002, 02:02:07 PM »
Uh, just to make sure, we're talking about Sierra's 3D Helicopter Simulator... Indeed, the DEMO is in AGI... But so is Thexder... And both games weren't made in AGI, only the self-running demos in the demopacks... Like Nick says; the only thing they have in common is the copy-protection method...
« Last Edit: November 01, 2002, 02:02:52 PM by HWM »


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