Recent Posts

Pages: [1] 2 3 ... 10
1
The versions of KQ1 that came out in 1984 are currently known only to be booter versions. AGI version 2.272 did not come out in 1984, so what you've added to your github page (https://github.com/Thpwg/AGI-SCI-index) would be incorrect then, i.e. "King's Quest 1 EGA (Game version 1.0U, Interpreter version 2.272) 1984" did not exist, by which I mean an AGI 2.272 version didn't exist in 1984.

Looking at the github PR discussion (and associated commit) that you linked to, I think there is some misunderstanding on the part of the person that answered your question. They may not have understood what you were asking. The commit includes this:

   // King's Quest 1 (DOS) 1.0U [AGI 2.272]
   GAME("kq1", "1.0U 1986",

which I assume did exist. This is for a 1986 release of the game though, not 1984. - Almost all AGI v2 games were DOS, not booter. The exception is the very first version of the Donald Duck's Playground game, which was a kind of hybrid.

In response to your question on the github PR, I suspect einsten95 thinks you are asking about the 1986 version, and he is in fact confirming that that version exists and is DOS. I don't think he was confirming a 1984 DOS version exists.



2
Hello @lance.ewing

Thank you for your very detailed response. I am also glad to have had your insights regarding the so-called Pre-AGI games; it's very interesting.

Regarding KQ1, 2, and BC, I took the liberty of citing you in my index.

I would like to get your reaction regarding KQ1, as in 2023, a person named einstein95 replied to me on GitHub. Their response suggested that the 1984 edition existed on regular MS-DOS PC, which encouraged me a lot. Could you read that person's comments and give me your point of view?

Here is the link: https://github.com/scummvm/scummvm/pull/4702

PS: Your VIC emulator is very nice! I'll take a closer look at that...
3
My title says 'rare', but I could have used 'untraceable' or 'nonexistent'. I don't know.

Please, I would like to know if the following games exist on standard PC DOS or only on PC BOOSTER and PCJr?

They are:
-King's Quest 1, Game version 1.0U, Interpreter version 2.272.
-King's Quest 2, Game version 1.0W and 1.1H.
-The Black Cauldron, Game version 1.1J, 1.1K, and 1.1M.

I sent a MP to @lance.ewing, but he hasn't been around for a while; I hope he's doing well. I'm just a simple translator and I don't have your knowledge; I hope you can provide the answer.

@Threepwang, yes, I'm doing well. I'm always working on some kind of retro project. At the start of this year, I released a web version of my VIC 20 emulator called JVIC and have been hanging out in the VIC 20 community for a bit. You can see the online emulator here: https://vic20.games/, and a game that I recently used AI to port from Javascript to the VIC 20 here: https://vic20.games/#/vvvvic. I have also been collaborating with another guy called sodiumlightbaby on a VIC chip replace device called the PIVIC.

Regarding your questions, as far as we know, those versions of those games only existed in those bootable versions that you mentioned. Those versions were not released for PC DOS. Non-existent would be a fairly solid assumption then.

Regarding your most recent post, yes, I think that BC source is some rare possibly never properly released version. The AGI logics, pictures, views and sounds would be very similar to the versions you mentioned. - The original release of BC, being AGI1 I believe (not GAL/AGI0) would have been a little different, because it had fewer AGI commands, and the AGI commands had different opcode values. There is a branch in the JAGI project that was experimenting with loading AGI1 scripts from games like the Apple II versions of KQ2 and BC, so it is possible to view the code, but we don't have the original code.

Btw, since we often call GAL "AGI0", then Pre-AGI is a bit of a misnomer, because the games that are often referred to as the Pre-AGI games were released after the one and only GAL/AGI0 game (KQ1).
4
Minor error from me - the .msi file is called "WinAGI.installer.msi" but setup.exe is looking for "WinAGI Installer.msi".
I can change that to eliminate the space, which I just noticed is being converted to a '.' when the file is uploaded to github.

Slightly bigger error - when opening a previous .wag file it updates the logic files and places those in a backup folder, but copying those files back into the src folder is giving me a "invalid or corrupt game property file (AGI.wag)" in WinAGI 2.3.7.
This is by design; updating to WinAGI v3 changes the WAG file, and v3 game projects are not directly compatible with v2 game projects. The change is minimal, mostly adding and subtracting several different parameters. If you want to change it back to a version 2 project, you will need to edit the WAG file with a text editor, and change the "WinAGIVersion" property in the [General] section from 3.0 back to 2.3. Your WAG file may have some extraneous entries that version 2.3 won't use, but they can be safely ignored and the project should then open in version 2.3 again.

Thanks, I hadn't realised it was a plain text file!
5
AGI Development Tools / Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Last post by AGKorson on June 03, 2026, 06:25:56 PM »
Beta.4 is now the current build. Fixes several errors with creating new games from templates and toggling Include file options.
6
AGI Development Tools / Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Last post by AGKorson on June 03, 2026, 06:10:55 PM »
Minor error from me - the .msi file is called "WinAGI.installer.msi" but setup.exe is looking for "WinAGI Installer.msi".
I can change that to eliminate the space, which I just noticed is being converted to a '.' when the file is uploaded to github.

Slightly bigger error - when opening a previous .wag file it updates the logic files and places those in a backup folder, but copying those files back into the src folder is giving me a "invalid or corrupt game property file (AGI.wag)" in WinAGI 2.3.7.
This is by design; updating to WinAGI v3 changes the WAG file, and v3 game projects are not directly compatible with v2 game projects. The change is minimal, mostly adding and subtracting several different parameters. If you want to change it back to a version 2 project, you will need to edit the WAG file with a text editor, and change the "WinAGIVersion" property in the [General] section from 3.0 back to 2.3. Your WAG file may have some extraneous entries that version 2.3 won't use, but they can be safely ignored and the project should then open in version 2.3 again.
7
Minor error from me - the .msi file is called "WinAGI.installer.msi" but setup.exe is looking for "WinAGI Installer.msi".

Slightly bigger error - when opening a previous .wag file it updates the logic files and places those in a backup folder, but copying those files back into the src folder is giving me a "invalid or corrupt game property file (AGI.wag)" in WinAGI 2.3.7.
8
AGI Development Tools / Re: WinAGI v3.0.0 BETA is now officially AVAILABLE!
« Last post by AGKorson on June 02, 2026, 02:58:22 PM »
Beta.2 is now the current build. It fixes several issues with filenames not working correctly, namely the NewGame, OpenGame and ExportResource functions. Link in the title post has been adjusted.
9
The TBC source code has been archived here:

https://github.com/historicalsource/the-black-cauldron
The game proposed by Historical Source seems to be the atypical version mentioned by @AGKorson here: https://sciprogramming.com/community/index.php?topic=2113.msg16036#msg16036

It does not appear to be versions 1.1J, 1.1K, or 1.1M: https://i.ibb.co/LzrfXPyX/readme.png

10
The TBC source code has been archived here:

https://github.com/historicalsource/the-black-cauldron
Pages: [1] 2 3 ... 10

SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.014 seconds with 10 queries.