Author Topic: SCI Companion V3 - alpha build notes/bugs/feature requests  (Read 287806 times)

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Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #390 on: October 15, 2015, 01:36:24 PM »
I've nearly rebuilt my game as it was before, but I can't restore the digital sound effects -- importing an exported aud file from an earlier copy is "not supported", nor is importing a wav file, same result.

The only other problem right now is that even MIDI sound is busted. SSCI remains silent, and ScummVM speaks of an "unsupported resource version 32" the moment the first song is played.

Oh yeah, importing aud resources is broken. I broke that when I switched to the new system of storing audio resources. Should be an easy fix. Not sure why wav wouldn't work though. What happens when you try to import a wav file?

You can probably re-construct the audio file cache structure like this, which will cause SCI Companion to pick them up and allow repacking into the game:
audiocache\
audiocache\65535.map
audiocache\65535\0.aud
audiocache\65535\10.aud
audiocache\65535\15.aud
etc....

However, you'd need the 65535.map resource, not just the individual .aud resources.



Not sure why MIDI sound isn't working.
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #391 on: October 15, 2015, 01:39:09 PM »
I managed to fix everything about my game through judicious abuse of older copies. As for "what happens when you try to import a wav file"...

*makes a new backup copy before answering*
*drags semi-random wav into view, picks #42, no name*

"not implemented"

Note: talking about regular Audio sound effects that fall back to and replace MIDI sounds, not Audio36 speech. Baby's tears, not the narrator talking about baby's tears.
« Last Edit: October 15, 2015, 01:44:25 PM by Kawa »

Offline lskovlun

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #392 on: October 15, 2015, 01:40:58 PM »
Hmm, the only reference to such a message I can find in ScummVM is with message resources. Can you check whether your message files are readable in Companion? The version check in SSCI (one of the few places that have one) looks like it's flexible enough to let a broken resource through in your case.

Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #393 on: October 15, 2015, 01:48:36 PM »
My messages are perfectly readable, both in my "broken but new" and "actually working" forks. I'm not even touching messages here. In fact, taking an earlier project -- one where I implemented message-compatible speech bubbles that point at character's walkaround views -- and dropping a wav file... "not implemented".

Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #394 on: October 15, 2015, 02:16:26 PM »
and dropping a wav file... "not implemented".

Ah ok, thanks for finding that bug. You can use the Browse button in the audio preview pane to work around it for now.
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #395 on: October 15, 2015, 02:34:37 PM »
I didn't think that would work, but it did.

Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #396 on: October 19, 2015, 08:32:07 PM »
As it turns out, the Native theme has a drawing bug in it that affects panel captions: there is no background drawn for them, only the text, leaving ghost trails.

Also minor one: in the color shift dialog, there's a typo on "Cel only, Enire loop, Entire view".

Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #397 on: October 19, 2015, 11:45:49 PM »
Thanks! Fixed for next release...
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #398 on: October 20, 2015, 08:21:47 PM »
Template game cleanup! In SQEgo::doverb, this whole case can probably be removed, as it references SQ5-specific rooms and such:
Code: [Select]
(case 32
(if ((send gRoom:script))
(super:doVerb(theVerb rest param2))
)(else
(if (IsOneOf(gModNum 730 740 760 790 620 640 400 410 420))
(send gRoom:setScript(ScriptID(gModNum 20)))
)(else
(super:doVerb(theVerb rest param2))
)
)
)

Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #399 on: October 20, 2015, 09:27:09 PM »
Ha, yep. Looks like verb 32 was for beaming up!
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Offline OmerMor

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #400 on: November 01, 2015, 01:53:44 PM »
Feature Request:
I'm trying to change an existing script in a Sierra game. Would it be possible for me to build a PATCH file from my changed (decompiled) script?

Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #401 on: November 01, 2015, 02:20:33 PM »
Feature Request:
I'm trying to change an existing script in a Sierra game. Would it be possible for me to build a PATCH file from my changed (decompiled) script?
Yes. You can compile the change, then export the SCR file (and possibly the matching HEP) for distribution. Select it, right-click, "export to file".

Offline OmerMor

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #402 on: November 01, 2015, 03:49:12 PM »
Thanks! Exactly what I was looking for.
Unfortunately I'm too lame in SCI to make the script do my biddings  :o.

I'll open another thread, inviting other people to help.

Offline CTxCB

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #403 on: November 16, 2015, 06:19:43 PM »
So... I deleted the files of a game I had in SCICompanion after I'd closed it. Now, when I try to open SCICompanion, it does nothing and my cursor just spins... It doesn't even load. How could I fix this? I've tried deleting my SCICompanion files and reinstalling fresh from here.

Offline Collector

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #404 on: November 16, 2015, 06:37:37 PM »
Is the entire game deleted or just some files? It might be trying to open the incomplete game. Off hand I am not sure where Phil put the settings, whether in the Registry or an XML in the AppData folder.
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