Author Topic: Art feedback  (Read 135270 times)

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Offline troflip

Re: Art feedback
« Reply #105 on: September 20, 2016, 04:21:57 PM »
It looks good... it should have some kind of idle animation, or at least head movement maybe. You did a lot with a few pixels though!


I'm trying to figure out how to draw better (or more varied) cliffs. The examples below are "import bitmap to pic" undithered EGA from some I found on the internet. Wish I could draw something like that...
Check out my website: http://icefallgames.com
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Offline MusicallyInspired

Re: Art feedback
« Reply #106 on: September 20, 2016, 04:57:11 PM »
That's quite an effective palette with those light pastel colours!
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Offline troflip

Re: Art feedback
« Reply #107 on: September 20, 2016, 05:02:53 PM »
Yeah, it works really well with pastel-y desaturated colors.

Here's another I imported from some game I forgot the name of...

If nothing else, it gives me ideas for palettes that might work well..
Check out my website: http://icefallgames.com
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Offline OmerMor

Re: Art feedback
« Reply #108 on: September 20, 2016, 05:20:26 PM »

Offline MusicallyInspired

Re: Art feedback
« Reply #109 on: September 20, 2016, 06:42:07 PM »
Quite gorgeous! For those first screens I actually thought at first glance it was an SCI1.1 background and that you were playing with colour cycling for animation of the waterfalls.
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Offline troflip

Re: Art feedback
« Reply #110 on: September 21, 2016, 08:18:08 PM »
Beginning of my attempt to make cliffs that look something like the stuff I posted earlier... not satisfied with anything yet...
Check out my website: http://icefallgames.com
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Offline Kawa

Re: Art feedback
« Reply #111 on: September 21, 2016, 08:24:52 PM »
Heh. Already got me beat~

Offline Collector

Re: Art feedback
« Reply #112 on: September 22, 2016, 12:56:53 PM »
Came across this in my Facebook feed from Steve Ince. Not that it is a solution directly in the Pic editor, but it could be used to make a tracing image or to scan in for an SCI1.1 Pic. https://www.facebook.com/Anatolyreza/posts/10208954828525634
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Offline troflip

Re: Art feedback
« Reply #113 on: September 22, 2016, 02:23:12 PM »
I thought about implementing something like that in SCI Companion... wouldn't be too hard, I don't think. I haven't bothered yet because it's mainly useful for scenes where most objects are aligned along 3 axes (generally human constructions like houses and such, which I am not doing much of).
Check out my website: http://icefallgames.com
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Offline MusicallyInspired

Re: Art feedback
« Reply #114 on: September 22, 2016, 03:08:14 PM »
Nice! It's still valuable to make sure everything is lined with the vanishing point/horizon line. In SCI you can easily make vector guidelines and then erase them again when they're not needed. Even natural and organic looking objects can be placed and sized appropriately.
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Offline Collector

Re: Art feedback
« Reply #115 on: September 23, 2016, 01:25:40 AM »
In SCI you can easily make vector guidelines and then erase them again when they're not needed.

You could, but what is nice about how he did that in the video was how easy and quick it is to use on the fly. Short of that though, vector guidelines would be a reasonable way to to it.
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Offline MusicallyInspired

Re: Art feedback
« Reply #116 on: February 25, 2017, 09:48:22 AM »
Did something else yesterday. Using Thrawn as a base I made another character from the story, Captain Pellaeon. I like how it turned out. Imperial uniforms have a slight green tint to them I think but I figured straight gray was close enough, otherwise I'd have to alter the main 64-colour palette which I don't really want to do unless I absolutely need to. I could try, though. Might make for an interesting vibe throughout the game. I added a comparison pic for the closest resemblance I imagine Pellaeon visually. I picture Pellaeon a bit older than in this image so a full face and a bit more body weight is the look I was going for in the sprite. And also the original (but slightly refined) Thrawn sprite which was used as the base.
« Last Edit: February 25, 2017, 09:53:19 AM by MusicallyInspired »
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Offline troflip

Re: Art feedback
« Reply #117 on: February 25, 2017, 01:17:46 PM »
You captured the mustache really well.
Check out my website: http://icefallgames.com
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Offline MusicallyInspired

Re: Art feedback
« Reply #118 on: February 25, 2017, 02:21:18 PM »
That was honestly a real challenge. It took me a while to accept that I had to add a third pixel on the side views that "curls" it downward as I thought it might look too much like a handlebar moustache. But in such low resolution it really isn't so bad.
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Offline MusicallyInspired

Re: Art feedback
« Reply #119 on: February 25, 2017, 02:48:05 PM »
Slight subtle edits to the front view to try to make him appear a little older by making him a bit beefier, but not overweight which was a tricky balance to strike.
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