Author Topic: WinAGI Version 3.0.0 Progress Updates  (Read 93583 times)

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Offline AGKorson

Re: WinAGI Version 3.0.0 Progress Updates
« Reply #15 on: May 11, 2025, 03:29:28 AM »
Making progress on view editor. Basic form structure is set. Non-graphical editing functions (adding/removing loops/cels, changing view/loop/cel properties, etc.) are done. Still need to add support for image manipulation functions.
https://github.com/AGKorson/WinAGI-GDS/releases/tag/v3.0.0-alpha16.1

Offline AGKorson

Re: WinAGI Version 3.0.0 Progress Updates
« Reply #16 on: May 18, 2025, 08:30:04 PM »
View Editor is complete.
https://github.com/AGKorson/WinAGI-GDS/releases/tag/v3.0.0-alpha17.0

Would love to get some feedback.

Also, as I begin working on Sound Editor, if anyone has any suggestions for the interface, I'm interested. I plan on duplicating the interface in VB6 WinAGI, but if there's a better alternative, I will consider adding it as an option.

thx,

Offline cosmicr

Re: WinAGI Version 3.0.0 Progress Updates
« Reply #17 on: May 18, 2025, 09:38:36 PM »
I haven't played with sound much in AGI, but I remember the Tandy 1000 Deskmate software had a kickass sound editor. There were probably other 3 voice sound editors from the era you could take inspiration from.

Keep up the amazing work! I don't often reply but I read every post and really appreciate the updates.

Offline AGKorson

Re: WinAGI Version 3.0.0 Progress Updates
« Reply #18 on: June 22, 2025, 04:22:31 AM »
Sound Editor is complete.
https://github.com/AGKorson/WinAGI-GDS/releases/tag/v3.0.0-alpha18.0

I included the ability to import IT, MOD and MIDI files directly into WinAGI without needing to run a separate tool. It uses a translation of Sinus' any2agi Perl script. It's currently compatible with script version v0.2.7 (I haven't been able to keep up with his changes and improvements. At some point I will update WinAGI using his most recent version, but not until all other progress points are reached.)
 
With this release, WinAGI C# can now be used to create and edit all resources in an AGI game. I just have a few more tools to finish up before it's completely done.

Offline Collector

Re: WinAGI Version 3.0.0 Progress Updates
« Reply #19 on: June 22, 2025, 09:16:17 AM »
I have not had the time to look at your progress for a while, but I take it that all of the main editors are are now functional.
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Offline AGKorson

Re: WinAGI Version 3.0.0 Progress Updates
« Reply #20 on: June 22, 2025, 03:46:51 PM »
Correct.

Offline AGKorson

Re: WinAGI Version 3.0.0 Progress Updates
« Reply #21 on: August 06, 2025, 02:07:28 PM »
Layout editor loading/saving/displaying is done. Now working on editing functions. Continuing to fix bugs throughout as I find them.

https://github.com/AGKorson/WinAGI-GDS/releases/tag/v3.0.0-alpha18.1

Offline Collector

Re: WinAGI Version 3.0.0 Progress Updates
« Reply #22 on: August 07, 2025, 11:28:09 AM »
Sounds like you are making good progress.
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Offline russdanner

Re: WinAGI Version 3.0.0 Progress Updates
« Reply #23 on: August 18, 2025, 11:28:38 PM »
Nice work!

Offline AGKorson

Re: WinAGI Version 3.0.0 Progress Updates
« Reply #24 on: September 02, 2025, 03:23:28 PM »
Layout editor is complete. Only the menu editor and text screen editor are left. Those shouldn't take too much longer.

https://github.com/AGKorson/WinAGI-GDS/releases/tag/v3.0.0-alpha19.0

Offline AGKorson

Re: WinAGI Version 3.0.0 Progress Updates
« Reply #25 on: September 25, 2025, 02:19:25 AM »
Text screen editor is done. All code from VB6 version has been ported.

https://github.com/AGKorson/WinAGI-GDS/releases/tag/v3.0.0-alpha21.0

Now I'm working on integrating help, and doing a lot of code cleanup and refactoring. A Beta release is just around the corner.

Offline Collector

Re: WinAGI Version 3.0.0 Progress Updates
« Reply #26 on: September 25, 2025, 08:10:41 AM »
Looks like you are making good progress.
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Offline zdrmonster

Re: WinAGI Version 3.0.0 Progress Updates
« Reply #27 on: January 08, 2026, 09:37:21 PM »
Text screen editor is done. All code from VB6 version has been ported.

https://github.com/AGKorson/WinAGI-GDS/releases/tag/v3.0.0-alpha21.0

Now I'm working on integrating help, and doing a lot of code cleanup and refactoring. A Beta release is just around the corner.
A. Any plans on getting this working on non-Windows systems via a cross-platform GUI library?
B. I might need help on drawing AGI backgrounds later, any experts on such a thing?
C. Do you need anything specific for .MOD import, or will it just do it regardless of the instruments assigned to each channel?

Offline Collector

Re: WinAGI Version 3.0.0 Progress Updates
« Reply #28 on: January 09, 2026, 03:41:46 PM »
The new version is being developed with C#. I don't know what would be involved with getting it to run on Linux or Mac if you install dotNET on your machine. If you try it, let us know.
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Offline Kawa

Re: WinAGI Version 3.0.0 Progress Updates
« Reply #29 on: January 09, 2026, 03:56:30 PM »
If a C# WinForms application does not use any DLL calls ("P/Invokes"), it should work just fine via Mono. You wouldn't even need Wine.

Source: I have made things in C# that have been confirmed to run just fine on Linux via Mono.


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