Author Topic: SCI Companion V3 - alpha build notes/bugs/feature requests  (Read 309398 times)

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Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #255 on: July 10, 2015, 10:27:22 AM »
And here's Sierra Debug 1252.

Related: the default colors in the font editor are left-white, right-black. I feel this really ought to be inverted.

Thank you. In return for your work, the next version of SCI Companion will feature inverted initial edit colors for fonts.
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #256 on: July 10, 2015, 10:36:07 AM »
Thank you. In return for your work, the next version of SCI Companion will feature inverted initial edit colors for fonts.
Oh yeeeaaah~

Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #257 on: July 10, 2015, 12:33:35 PM »
I'm adding support for a few things that will make it a lot easier if you are "importing" pics from an EGA game to the SCI 1.1 template.

You should be able to just paste the commands from an EGA pic into a VGA pic. Invalid commands will then be removed (i.e. the EGA palette commands, and the pen commands).

Then, there will be an option to remove all setvisual commands (since you will have pasted the visual screen as the pic background image).

This should get you *most* of the way there. The main remaining problem are the fill bounaries for the pri and control screens. Pen commands have been removed, and the visual lines/etc... have been removed. This means some boundaries have been lost, so you'll need to go back through the vector commands and touch things up here and there.

I'm using this functionality for part of the "explore SCI1.1" sample I'm making, and it only takes a minute or two to import a pic from EGA now.

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Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #258 on: July 11, 2015, 02:33:33 AM »
I've almost implemented a "color shifter" dialog. You can select ranges of colors in the image's palette and move them to different parts of the palette (it changes the image data, not the palette). Given the nice way the default palettes are organized, this makes it easy to change the colors of clothing or icons, or increase/decrease their brightness.

Attached image of Roger going from red/grey to purple/blue.
« Last Edit: July 11, 2015, 02:39:12 AM by troflip »
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Offline MusicallyInspired

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #259 on: July 11, 2015, 03:19:17 AM »
Brilliant!! I love palette features...they're so fun! This also works out the problem of supplying a ton of separate sample VIEW resources just for different colours wonderfully.
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Offline Cloudee1

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #260 on: July 13, 2015, 09:42:08 PM »
So how good is your image creation Phil. Not that it really matters but for the sake of showing off work, it might be nice to be able to export a loop as an animated gif file. Not for reimporting, but just for sharing.
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Offline MusicallyInspired

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #261 on: July 13, 2015, 10:44:19 PM »
I asked for that before, it's on the list but not a high priority as SV can do it easily enough for now.
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Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #262 on: July 14, 2015, 12:51:07 AM »
As people start using SCI Companion a little more, it might become useful. We'll see what I can do.
« Last Edit: July 14, 2015, 02:02:34 PM by troflip »
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #263 on: July 14, 2015, 05:38:52 AM »
Small update on the small fonts (3 and 4, 999), fixed the . ? and 1.

Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #264 on: July 14, 2015, 11:45:38 AM »
Ok, updated the template game and samples folders with those. Thanks!

Will you have time to do 1605 and 2106? If not, let me know, and I'll try to do them.
« Last Edit: July 14, 2015, 01:59:39 PM by troflip »
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #265 on: July 14, 2015, 03:55:33 PM »
Hi sorry my local internets is being a fickle bitch and I can't access this server for arbitrary, random spans of time. So here I am posting from my webserver, through a KiTTY session~

I have plenty time to do 1605 and 2106, don't worry. I can still SFTP them up to my stash.

Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #266 on: July 15, 2015, 02:00:15 PM »
#1605 Wilco Smallcaps is done and available from my signature, including some weight loss on # & al. #2106 seems to just be Sierra System with an extra pixel line height, so I think I'd rather just finish 0 instead.

Edit: #0 Sierra System now also available below.
« Last Edit: July 15, 2015, 02:24:57 PM by Kawa »

Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #267 on: July 15, 2015, 04:08:24 PM »
#1605 Wilco Smallcaps is done and available from my signature, including some weight loss on # & al. #2106 seems to just be Sierra System with an extra pixel line height, so I think I'd rather just finish 0 instead.

Edit: #0 Sierra System now also available below.

Thanks! Now part of the template game and in the samples folder...

2106 is actually identical to 0 (at least in SQ5, the game where the originals came from). So I'll probably just delete 2106 from the template game?
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Offline Kawa

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #268 on: July 15, 2015, 05:00:47 PM »
2106 is actually identical to 0 (at least in SQ5, the game where the originals came from). So I'll probably just delete 2106 from the template game?
Guess so?

Any requests?

Offline troflip

Re: SCI Companion V3 - alpha build notes/bugs/feature requests
« Reply #269 on: July 15, 2015, 05:03:21 PM »
Request: finishing off the default ego view ;-)

I'm cleaning out the template game and reducing it to bare bones right now.
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