Author Topic: Art feedback  (Read 135341 times)

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Offline Kawa

Re: Art feedback
« Reply #45 on: July 08, 2016, 01:25:40 PM »
I don't think a lightsaber could be considered a "weak" light source :3

Offline MusicallyInspired

Re: Art feedback
« Reply #46 on: July 08, 2016, 01:32:14 PM »
Oh lol.
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Offline Collector

Re: Art feedback
« Reply #47 on: July 08, 2016, 02:49:22 PM »
Huh?
My post of
Your avatar?
was supposed to be a response to Kawa's
Also, did you really not recognize the character?
which was the last post of a page. I did not realize that there were more posts on another page, so I did not quote Kawa. That is one reason that I do not like how this board dumps you out of a thread if you reply. Had I realized right after posting I would have deleted it or added the quote so it would not have been such a non sequiter.
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Offline Kawa

Re: Art feedback
« Reply #48 on: July 08, 2016, 04:06:58 PM »
lol okay no the sitting cat person is Template Guy.

Offline troflip

Re: Art feedback
« Reply #49 on: July 08, 2016, 04:59:00 PM »
"Final" version (bottom)... still not totally satisfied with how it looks. Rocks on the ground have been changed to look more like what might have fallen from the walls. Stairs are higher contract, and slight details added elsewhere.

Unlike MI, I'm not a big fan of the spray paint tool, but I might touch some places up with it.

Or move onto the next challenge, which is to make this outdoor scene look better. It's suppose to represent a mountain you are to climb, but the dirt gullies just look plain and silly. Somehow I have to make this look like an actual cliff/mountainside.
Check out my website: http://icefallgames.com
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Offline Kawa

Re: Art feedback
« Reply #50 on: July 08, 2016, 05:54:58 PM »
Utterly unrelated but hey it's art, here's something I made to celebrate the upcoming Starbound 1.0 release:

Offline MusicallyInspired

Re: Art feedback
« Reply #51 on: July 08, 2016, 06:53:01 PM »
Troflip, maybe don't use the spray tool but at least draw a bit of a (perhaps slightly jagged) ellipse of light spilling out onto the floor and walls at the bottom of the stairs there with a dithered palette colour between the light colour and the floor colour (red/grey). As it is it kind of just looks like illuminated walls. I do like the layout of that image better than the older one.

As for the new image, the colour contrast (brown/gray) is probably the worst offender.
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Offline troflip

Re: Art feedback
« Reply #52 on: July 08, 2016, 07:08:33 PM »
Troflip, maybe don't use the spray tool but at least draw a bit of a (perhaps slightly jagged) ellipse of light spilling out onto the floor and walls at the bottom of the stairs there with a dithered palette colour between the light colour and the floor colour (red/grey). As it is it kind of just looks like illuminated walls. I do like the layout of that image better than the older one.

Except I can't use dithering, since I'm undithering ;-).  136 luscious undithered EGA colors. That red at the bottom of the steps is already red/black. I agree with you that it looks weird that the red ends suddenly though.

I mean, I can sort of dither the undithered by using the spray paint tool actually.... (like I was in the original pic)


Kawa: the character looks good, but maybe needs more contrast? Haven't heard of Starbound, but it looks cool.


Next bit, old and new again. Pretty happy with how this turned out, and that's good because it's the opening screen.


Check out my website: http://icefallgames.com
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Offline troflip

Re: Art feedback
« Reply #53 on: July 08, 2016, 07:20:15 PM »
Dithering the undithered...
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Offline Kawa

Re: Art feedback
« Reply #54 on: July 08, 2016, 07:44:42 PM »
Dithering the undithered...
Breaking the unbroken. Row, row, fight the power.

Offline MusicallyInspired

Re: Art feedback
« Reply #55 on: July 08, 2016, 07:57:21 PM »
I like it. But I guess I'm in the minority on that...

To be fair, the messy dithering reminds me of normals on a texture map where the light shines on certain parts of the ground. Makes it look rough and uneven.
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Offline troflip

Re: Art feedback
« Reply #56 on: July 09, 2016, 06:04:15 PM »
Doesn't look particularly feminine to me. The ego looks like the SCI0 template ego with bare legs. The jacket just looks like a hoodie.

oh, btw, my ego is not the SCI0 template game ego. Different numbers of cels, etc...
Pretty sure it's a modified version of the PQ2 ego.
Check out my website: http://icefallgames.com
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Offline Kawa

Re: Art feedback
« Reply #57 on: July 09, 2016, 06:14:52 PM »
That reminds me. I was supposed to make an SCI1+ Template Girl.

Offline troflip

Re: Art feedback
« Reply #58 on: July 14, 2016, 12:43:32 PM »
Two more comparisons... old on top, new on the bottom.

The first one is supposed to represent a path coming down from a mountain off screen to the left, and a glacier on the right.

The second one is supposed to represent a glacier below some cliffs, and an apparently inaccessible pass at the top of a gully. I'm not too happy with the look of the cliffs in the new version.

I'm not really happy with either of the new versions, to be honest. I mean, the one with the goat has definitely improved, but it still looks weird. I'm having a hard time finding the right color palette.

Check out my website: http://icefallgames.com
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Offline troflip

Re: Art feedback
« Reply #59 on: July 14, 2016, 01:05:04 PM »
This color scheme feels a little better to me.
Check out my website: http://icefallgames.com
Groundhog Day Competition


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