Author Topic: Art feedback  (Read 135329 times)

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Offline MusicallyInspired

Re: Art feedback
« Reply #60 on: July 14, 2016, 09:01:39 PM »
Perhaps it's the shading on the cliff face that's a little off. Seems to straight and polished. Maybe make it a bit more jagged?
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Offline troflip

Re: Art feedback
« Reply #61 on: August 17, 2016, 01:17:20 AM »
Top one is the original. I really don't like the brown and green shades together, and I'm trying to redo the scene.

I ended up with the middle (the trees are supposed to be mossy) - but again the color palette seems wrong.

So I changed the colors around and I think I like the bottom one better. Thoughts? I wanted the trees to be green and mossy, but I could not find a color combo that worked. And I'm no longer tied to using realistic colors, since they end up looking kind of boring. But they shouldn't be *too* unrealistic.

The bottom two images are of course unfinished. I need to fill in a lot of detail and rocks and stuff. And change the orientation of the signboard on the right so it's more on edge - it looks weird.

Oh, I'm also trying to emphasize that the forest is a little dark and mysterious, and the bottom part of the picture is supposed to be a bright parking lot (hence the brightly-colored side of the trees). And the log on the right is supposed to be suspended high in the air - should become more obvious once I put in shadows and bushes and stuff.
« Last Edit: August 17, 2016, 01:22:17 AM by troflip »
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Offline Kawa

Re: Art feedback
« Reply #62 on: August 17, 2016, 04:33:20 AM »
So that's what you added undither mode for :3

Offline MusicallyInspired

Re: Art feedback
« Reply #63 on: August 17, 2016, 09:16:12 AM »
Looks good. I like the last pic best as well, but it doesn't portray that mossy look you're going for as well as the second. Maybe put the moss in a kind of green/brown/grey tone in patches on the trees? This is one of those instances where dithering would actually make it look better and closer to what you're after, IHMO.
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Offline troflip

Re: Art feedback
« Reply #64 on: August 17, 2016, 12:57:36 PM »
Yeah, I gave up on the trees looking mossy I guess. Just couldn't get the colors looking good together.

There's nothing stopping me from dithering the undithered dithered graphics though. Just requires a lot of carefully-placed pen commands :P
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Offline troflip

Re: Art feedback
« Reply #65 on: August 17, 2016, 08:33:24 PM »
"final" version... now all that's left to do is redo the other 3 screens that need redoing since I changed the style of this one....
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Offline MusicallyInspired

Re: Art feedback
« Reply #66 on: August 18, 2016, 09:09:50 AM »
I think the grass is a little bit too acidic looking, but I understand the look you're going for. Probably best you can get. Looks great!
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Offline Collector

Re: Art feedback
« Reply #67 on: August 18, 2016, 11:16:38 AM »
I agree about the grass, but otherwise looks really good.
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Offline OmerMor

Re: Art feedback
« Reply #68 on: August 18, 2016, 01:00:16 PM »
The reflections on the car's windshield and windows look unnatural. Overall the car look like an attempt at dithering a photograph of a car which differs from the hand-drawn style of the rest of the picture.
You can get some ideas by looking at the plethora of (hand-drawn) cars in Police Quest 2.
« Last Edit: August 18, 2016, 01:02:56 PM by OmerMor »

Offline troflip

Re: Art feedback
« Reply #69 on: August 18, 2016, 01:58:43 PM »
Thank you so much for all of your feedback!

Yeah, the grass is weird - I'll try to find a slightly greener color that goes well with the rest of the bit. I'm trying to depict brightly-lit grass. And I'm no longer tied to realism :-)

The car is indeed a trace of a real image. Good idea to look for cars in police quest.

This is my next work-in-progress. Still need to put in bushes and details. I think the rocks in the center look great, but out-of-sync with the rest of the image, so I may need to redraw them. They're (as you might have guessed) a bitmap-to-pic thing from some clip art. Boulders are surprisingly hard to draw.

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Offline troflip

Re: Art feedback
« Reply #70 on: August 18, 2016, 03:21:54 PM »
Something tells me actual car sizes are somewhere between mine and PQ2's.
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Offline troflip

Re: Art feedback
« Reply #71 on: August 18, 2016, 08:57:27 PM »
Grass color changed, and Subaru replaced with Forest Service SUV...
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Offline MusicallyInspired

Re: Art feedback
« Reply #72 on: August 18, 2016, 10:12:59 PM »
All very nice upgrades. :) Except for the undithering regression. :( Still, it looks good. I might suggest a bit of black outline of the rocks there just to match the rest of the scenery. Kind of looks like they were pasted on top. Even if it's just on the lower edges of them. Grass colour is much better, as is the new truck.
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Offline MusicallyInspired

Re: Art feedback
« Reply #73 on: August 18, 2016, 10:21:58 PM »
Decided to pull my Thrawn view attempts to the public here, might as well get more use out of this art thread so others might follow suit as you're the only one who's done it yet. Trying to get side views right. It's remarkably more difficult. The face especially, but also the body. It's just not looking as nice and polished as the front/back. Maybe because there are more subtle details in the form structure? I kind of modeled the head style off of FOA sprites.
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Offline troflip

Re: Art feedback
« Reply #74 on: August 19, 2016, 12:02:51 PM »
Like last time, the body looks a little too straight. And something's wrong with the head, but I can't tell what... maybe it's too thin? Or maybe the nose needs to be higher up the face.
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