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Messages - Collector

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1
AGI Development Tools / Re: AGI v2.230
« on: July 15, 2026, 12:15:22 AM »
interpreters like AGILE assume the whole byte is the cell count.

Currently, AGILE does not support this. I'll wait until we know a bit more about the full use of that top nibble before adding support.

There is probably not much more that I can contribute to AGILE at this point, but I finally gave up on recovering my GitHub account and disassociated my main email from my old account and setup a new account and forked your current repo over. Unfortunately no way to reclaim my contributions. At least it will make it easier to update my fork with your fix.

I did moved my existing BitBucket repos over, too. GitHub is a lot easier to deal with.

2
AGI Development Tools / Re: Original Sierra Source Code analysis
« on: July 14, 2026, 11:58:47 PM »
Ken Williams can barely remember some of the key people that originally developed GAL/AGI and SCI. I doubt that anyone will manage to get much out of Jeff Stephenson, which is the one that I would be the most interested in hearing his thoughts of those times. Some developers are more open to talking, but as noted, time wears on memory. I found Robert Lindsey is more open than others, but he was not a systems guy. Cory Cole is more open and did do a little systems development, but he is still more of a game dev. Facebook is a good resource for contacting a lot of the old Sierra devs, but again, mostly game devs.

3
Forum Support and Suggestions / Re: New wiki site
« on: July 12, 2026, 08:51:12 PM »
Unfortunately, no, but it will show any new edits by you.

4
Forum Support and Suggestions / Re: New wiki site
« on: July 07, 2026, 08:39:52 PM »
It has been mentioned a number of times. Both older Wikis have been merged into one and the main site is being added, too. It has been a long process and any updates that happened after the page in question was exported may not show in the new Wiki. The old Wikis can no longer be edited to prevent any more losses from this. I tried an extension to transfer the old account to the new Wiki, but it did not work as expected. For page histories and credits, an account needed to exist on both Wikis when the pages are imported.

I will not be deleting the old wikis or main site until I am reasonably certain that all of the pages have been converted and uploaded.As mentioned,  new registrations are currently disabled because of issues with spammers, but I can add an account for you and you can add any updates or corrections as you please.



5
AGI Development Tools / Re: Original Sierra Source Code analysis
« on: July 04, 2026, 05:49:55 PM »
Probably not yet finished. Those cars outside in the parking lot were probably contractors'. If you notice new construction they often go up very fast, but takes far more time to complete the inside.

6
AGI Development Tools / Re: Original Sierra Source Code analysis
« on: July 02, 2026, 02:28:13 PM »
I would love it if any findings you make gets documented on the new Wiki.

7
AGI Development Tools / Re: Original Sierra Source Code analysis
« on: June 30, 2026, 09:28:32 AM »
Somehow I have missed this.

8
Your account has been created. You should get an email with your randomly generated password.

Initial release date had already been updated on the new Wiki, based on NRS's find of the release's copyright page.

9
AGI Development Tools / Re: AGI v2.230
« on: June 29, 2026, 07:15:57 AM »
Will AGILE handle this interpreter or will it have similar issues?

10
I need to find a way to set the old wikis as read only. Any changes made to them will be lost when I delete the old ones. I am keeping them until I am sure that everything has been transferred, which I think is nearly complete.

I'll add an account for the new wiki for you. Shall I use your Gmail account for your email?

11
Hello Collector,

For Donald Duck's Playground, @h.w.m. wrote:
Version 1.0C [note: version from www.allowe.com]
Interpreter: 2.272 (same interpreter + cracked exe as 1.0C)
Probably AMIGA version, directory contains POINTER
When pressed ESC: bad action 161, does work with newer interpreters
Date: 27 Sep 2000 (date when dumped from ADF?) (Ingame: none)
Mentions mouse in help-screen.

I take advantage of your presence to follow up on KQ1. Your site states King's Quest 1 AGI2 Game version 1.0U, Interpreter version 2.272, date 1984: https://agiwiki.sierrahelp.com/index.php/King%27s_Quest:_Quest_for_the_Crown
Is this a bootable version or something else? It may be a transcription error, as it seems to correspond to the 1986 edition.  I wanted to ask you before responding to Lance  :)

The KQ DOS 1.0U listed  is based on a boxed copy that I have, so no, it is not hacked. The hash that my version tool uses is based this copy of mine, and no, it is not a booter. It has the CPC copy protection, so you will have to work around that. I just use AGILE.

BTW, the AGI Wiki is no longer being updated. You should be using the new Sierra Wiki, which combines the AGI and SCI Wikis and is in the process of replacing the main SierraHelp site. Registrations have been turned off because of spammers, but anyone that wants an account just has to request one and I'll add it.

12
Another issue with DDPG is that there is supposedly an Amiga version that was imperfectly hacked to run on DOS (1.0C), so it runs on DOS, but has issues. (crashes on pressing "Escape"). Perhaps it was actually a PC Booter). This is the version that Al Lowe has on his website.

My Sierra Sierra Version tool basses its hash detection list on the ScummVM AGI and SCI hash tables. I have added a lot of new entries on top of that. I have a reporting form for users to help add unknown versions to the app.

13
SCI Development Tools / Re: Looping Audio in SCI1.1?
« on: April 28, 2026, 07:38:49 PM »
in LB2 most songs are MIDI, but "The Archaeologist Song" has both a MIDI version and an audio version with lyrics. So you can call the MIDI version with 312 or the digital version with 1312.

As in KQ5 where The Weeping Willow song has both.

14
SCI Syntax Help / Re: QfGIVCD view corruption when editing 936.v56
« on: April 09, 2026, 08:10:08 AM »
So, out side of template games, is it mostly a matter of SCI2+ capable view and pic editors for Companion to be able work with SCI2 and higher games?

15
I did explore using c# for the scripting a while back, but I abandoned it. I forget why.

That's too bad you abandoned it. I feel more comfortable in C# than any other language.

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